Showing posts with label tech. Show all posts
Showing posts with label tech. Show all posts

Friday, December 02, 2011

Two new old blogs on my list

I've added Winter of '79 and Клементи Ворошилов ('Klementi Vorishilov' - thanks Ralph) to the blogs I follow. The first is imaginations in a thatcherite UK after the coup, the second is an ASL inspired rave with a bit of attitude. Sadly my own imaginations project stalled part way to first base (ah, the fate of a million projects) and I have never played ASL (being an unregenerate Squad Leader fan), but love both blogs. Worth a look.

Tuesday, November 15, 2011

Can anyone here help Ralph?

Ralph, over at Клементи Ворошилов (how do I pronounce this?), is doing some really interesting stuff with Advanced Squad Leader. After reading this post, outlining some of the travails of one dedicated to simulating obscure yet important campaigns (in this case, the Brit-Soviet invasion of Iran in 1941), I wished that I knew more of the campaign, or that I had (or had the time to play) ASL - as Ralph was looking for playtesters for his project.

If you can help him, perhaps let him know.

Sunday, July 03, 2011

Progress at Alcazia

Well. It's nearly 11pm on Sunday night, the weekend is almost done, and I'm not launching my Alcazian venture as I had optimistically thought I might be. It's not that I haven't done anything on the project, I have actually done quite a bit. It's just that there's so much to do!

I've started the new blog but not published any posts beyond a 'test post' while I was playing around with the initial graphic settings (it sure is fun to dive back into that exciting moment of the birth of a blog, with a few year's experience under the belt and a bit more of an idea of what I want to achieve than I had when I started Adelaide Gamer).

I decided to use 'pages' for ready reference materials on the imagined world of Alcazia and its times. I started with a patched 'Alcazia in the Thirties', putting down a brief thematic history of the political geography of the nation. From this, was able to deliniate in two separate pages the basic 'types' of the forces available to the principal factions. From this, a fourth page to outline the broader European scene. Then, a fifth page to act as a political gazeteer, and a sixth to act as glossary and guide to the burgeoning number of groups, individuals, parties, nations and organisations that will interact when the big day comes. As there are only ten pages one can use on the blog (and, face it, ten is a lot), I thought I'd stop at six and allow myself the luxury of keeping four up my sleeve against future needs.

The difficulty I was having was imagineering a location for Alcazia in the 'real' world that didn't push the 'disbelief meter' too high. I was also having a few problems breaking away from the determinism that a reasonably detailed knowledge of the period gives me. Eventually it 'clicked', and I created a 'what if' scenario of continental proportions, elevating the creative principle to the point of creating a new 'Europa' similar to, but not the same as, the Europe of our own 'real' time line.

So:

- The Germanian Revolution of 1919 succeeded and Germania is a Socialist Dictatorship,
- Stalin was not paranoid, there was a right wing coup in Ruska. The monarchy was restored and now international capital is basically in charge of the slave factories, and
- The King did not abdicate in Engaland. Mosley looks certain to win the general election.

Some things haven't changed, however, such as:

- Italia has a long term national front government bent on imperial expansionism,
- Frankia has a weak popular front government and tries to not get involved.

Needless to say, I had great fun thinking up the names of various political parties and international organisations (often so that their acronyms match those historically used so that I can use 'real' photos from the time and paint up roughly historical models).

As I put the finishing touches on the glossary at 3 in the morning, I reflected that I had a lot of work still to do before setting the wheels in motion. Once I get to actually posting onto the Interbellum site I want to spend my time directing the motion, rather than generating it. So there's a bit more work to do. So today I took a breather and went to the football.

*

Oh, and I've sent off my third turn in the East Front scenario, 'Bloody Odessa', that I am playing pbem. It's been too long since I last played this great game!

*

I have altered the blogscroll on the left sidebar so that it only shows the blogs with the ten most recent posts. Ironically, this way I can add more blogs to it, without generating a list that is ridiculously long. I have added the following blogs to it:

Defiant Principality - an impressively worked imagi-nation based on the 'what if' scenario that the Catalans gained and kept independence during the Spanish War of Succession.
Campaigns of General William Augustus Pettygree - dashing colonial campaigns.
The Scattergun Gamer - a little like me in that this guy is into lots of things. At present, starting off a late thirties fascist England campaign (this time, Welsh, with cameo role promised for the Anglican League).

Tuesday, June 28, 2011

Musings

Several days have gone since the penny clicked regarding the imagi-nations concept. I've amused myself with my musings, and have wandered around the web, seeing what others have been up to in this field of human endeavour. To force me to be clearer in my thoughts and ambitions, thought I'd use some time now to post a few of them (in no particular order).

Period - well, I have a bunch of 6mm Spanish Civil War figures and scenery all ready to go. And I have long been interested in the military and political history of the first half of the twentieth century. So, I will center myself into the nineteen thirties.

Scale and type of game - the nominal point of an imagi-nation for a wargamer is the gaming of the situations the imagi-nation thows up as it evolves. I'm not particularly limited to gaming with miniatures, though for any battles that occur I think that the 6mm scale is fantastic to have considering my limited space and time. If that's not practical, I can use John Tiller's 'West Front' to set up a scenario (albeit with forces pretty well limited to those of historical conflicts of the time) or even - if I wish to put the time into learning the editor function - The Operational Art of War III. With my own story telling proclivities and active imagination, RolePlay type 'board/card/dice' games are always a possibility also. So, if I'm versatile and patient enough, it should cater to most of my gaming needs. And, if my focus changes to another era of history, I'm sure there's a whole backstory to be filled with colonial, napoleonic, 17th century, medieval, etc gaming experiences to be explored!

The ethics of it - I have at times had pause to consider that from which my gaming is drawing its inspiration, the experience of war. While conflict interests me intellectually, I do not wish for war. The fact of it leaves me unsettled and disturbed. Be that as it may, the gaming of it sometimes creates ethical issues for me. Playing an imagined nation should reduce the occasional angst and give less cause for upset.

The socio-politics of it (I know this is getting obscure, but heh it's my blog :)) - the whole imagi-nationsphere is pretty diffuse. One can track it through such 'hubs' as Emporer v Elector, Interbellum or Imagi-nations (warning: non wargamer site) and the blog rolls of individual sites, but it has no real centre. Each is, in a sense, an island, true to itself yet part of the main due the wonderful internet. It's a non-hierarchical network of imaginary creations based on the principle of non-interference (the only real ethic I've identified is - don't presume upon others' imagi-nations). The transactions and inspirations that occur are really interesting to me for their own sake, praxis made visible (in a sense).

To return to more mundane things, I believe that it is the way to go for me for now. An imagi-nation set in the thirties with some affinities to the situation of Spain during its civil war. The next challenge was to break away from the historical cast of my thinking about the era and come up with a coherent narrative entity to function as my imagi-nation.

More to come...

In my musings, the following sites grabbed my attention:

Imagi-nations - the site that gave the concept a name back in 1997!
Morts 1938 Scrapbook - a ripping yarn indeed (on my blog scroll), with some designer notes.
For God, England and King Edward - another example of 'A Very British Coup' campaign setting used by Mort, though set in different part of Mort's england.
Crisis in Alcovia - modern day eastern european imagi-nation, with designer notes.
Vehiculos y blindados de la guerra civil espanola (in spanish, but not much text) - hundreds of pictures of a bewildering variety of locally and mass produced armoured trucks and cars and trains, ambulances, tanks of the SCW.
Military Aspects of the Spanish Civil War - another extensive Mitch Williamson reference site.

Saturday, June 25, 2011

Return to the East Front

This is my avatar at the Blitz. It's a picture of an unnamed digger, taken in Sydney 1916 before he went off to the war. I don't know about the ethics of this, but I find it a striking image. Of the First AIF which went to fight, a third of them never returned. So his odds weren't good.

I have finally sent in my battle report for the game of East Front which I found myself badly losing about March last year (my bad). Because I could only bring around myself to do it today, I put down the 'completion date' in the battle report as being today. Therefore, I have an entry on the Blitz's Championship Ladder for East Front for 2011, as does my opponent, Lizardking. One thing I like about games in the Blitz competition is that both players receive some credit for it by way of points on the ladder. Points for participation is always a good thing in my eyes.

Seeing as I've finally ticked this item off my list of things to do, I rewarded myself with emailing Lizardking the first turn in a new scenario, 'Bloody Odessa'. The short version, set in autumn 1941 it recreates a part of the Romanian front as the axis finally closed in and around Odessa on the Black Sea. It is (approximately) regimental in scale. I am expecting it to be more of a bloody footslog than the dashing armoured thrusts we tend to associate with Army Group South. I'll report how it goes.

I might even whip up a AAR for the game I just conceded ('The Desperate Lunge').

Friday, June 24, 2011

Quick Hexographer Link

Grognardia recently posted a reference to the online hex mapping resource, Hexographer. Although I don't have time to play around with it at the moment, between the Grog's commentary and what I see at the linked site I can already see a number of uses for the application. And I know that some of my regular readers will appreciate it also!

I really will have to sort out my label categories and go through this blog with the edit post feature. Another gaming project to add to the list...

Tuesday, June 21, 2011

More piracy

Had another quick game of Buccaneer tonight with Nancy, Jess and Brodie. Jess went out to an early looking lead, till newbie Brodie jumped her ship and took the treasure so labouriously traded for crew in Brodie's port. Me, I got caught at Treasure Island and lost most of my crew overboard so had to hang around far too long in order to replace them. Meanwhile, Nancy roamed the seas, followed her treasure map, raided my harbour and won quite comfortably. Good fun.

I've added Garage Gamer to the Blog Roll. A pretty well fully documented large scale Napoleonics Campaign, plus other things. A lot of material to work through and some great looking battles. Have a look at the earliest posts to get an idea of the garage.

Finally, John over at Roll Dice and Kick Ass is back in the land of blog. Welcome back, John!

Sunday, June 19, 2011

Buccaneer - Treasure Ahoy!

Waddington's "Buccaneer" was published in 1971 and is as much fun now as it was then. My old box is getting a bit crusty, and there's a substituted button for a missing pearl amongst the treasures, but it is otherwise holding up well after nearly forty years. Not bad for a family game.

The basic idea is to collect at your home port 20 points worth of 'treasure' - barrels of rum, pearls, gold ingots, diamonds and rubies before anyone else. You do this by hanging around Treasure Island, trading at any of the ports, or piracy (of course).

The rules are well written, and printed on the inside of the colourful box cover. Although simple, they leave players with different strategies, modified always by the vagaries of Treasure and Pirate Islands, as well as the tropical storms, yellow fever, lost charts and piratical hero's like (Long John Silver). A player needs to be flexible to catch the tides of fate in this free flowing game.

The structure of a player's turn forces them to consider their plans for future turns (as one would expect with a good sailing game), especially when maneuvering in the waters off Treasure Island (left).

We played a couple of three player games this evening. Each game took less than an hour and, surprisingly for us, involved no vigorous debate. There was one act of piracy in the second game (shaun plundering nancy's galleon), but combat did not feature heavily. For the record, I won the first game on a conservative sail and trade strategy, and Shaun came home with the goods in the second - from my port! I suspect there'll be a few more piratical adventures over the next week or two.

All in all a grand ol' game, accessible to new gamers young and old, and with enough intricacies in its play to satisfy the old seadogs amongst us.

"Haaaahr me hearties!"

PS I have added Storm and Conquest to the blog scroll. Part of another aussie group, interested atm in ECW and Dark Ages. His blog scroll is interesting also. In his most recent post, he has some nice pictures of a magnificent motte and bailey at the Goulburn Gamers, with a bunch of his viking and saxon rebels attacking it. The defender's perspective is here at the Unlucky General. All of it worth a read.

Saturday, June 18, 2011

It was fun while it lasted

Another post on posting, sorry! It's that danged anthropological bent in me.

The mystery becomes a little clearer. The updating scroll of over a thousand wargaming blogs over at blogs of war has changed its settings, and is now a static list (presumably in order of being joined to it with the most recent additions to the list at the top, as Adelaide Gamer is in the top fifty or so). This appears to be an action designed to wind back the 'acceleration' of traffic measurements being driven from the site. I wonder if it was the site's authors, or blogger admin, that brought about the change.

Much of the recent increase in traffic to Adelaide Gamer was steered here from Blogs of War. The fact that I had commenced more frequent posting would have explains why. It seems that there is a 'systemic resonance' on the web whereby some traffic generates more, so the new traffic brought more. The 'reverse resonance', of course, might also be true, which would explain the marked decline of hits when, firstly, blogger (or someone) disabled the count of visits from Blogs of War - or, if not, disabled counts from blogger scrolls generally - which would be really sad), and then reverting the scroll to a static list ordered by date of addition to the list.

I raise the possibility of the disabling of counted traffic from the blogger scroll function at blogs of war because, even when the scroll was still functioning (for a few hours after I posted the previous post earlier this morning) there was none of the usual 'spike' in numbers. As I know there were a fair few people watching their stats (like me) over recent days and eager to talk about it, this was unusual to say the least.

So, the 'distortion' is being taken out of the numbers.

But, at the same time, the insight provided by the dynamic view of the active gaming blogging community which was the blogs of war scroll, has been denied us. Unless, of course, there is a system update happening. Which I doubt.

It is still a great list, mind you, and a treasure to be troved, but one whose use has been changed from hub to historian.

It was fun while it lasted!

PS The other big change with blogs of war is that if you now click on a blog's name, it takes you to a 'formatless' version of the most recent post, with the blog's own template and dressings pared away. One actually has to click on the post to be taken to the actual blog. So it is now a much more restrictive environment for those of us who were getting the hang of surfing the wargamer's blogosphere.

PPS I added a couple more blogs to my own blog scroll:

Udder's Well - a documentary history of active ongoing D&D campaign sessions, and
Jim's Wargaming Workbench - with among other things a concentration on weird / alternate games, particularly a fascinating looking campaign set in Edwardian Age transcaucasian regions.

PPPS Update about 10 hours later - Blogs of War has now come back to 'normal', with its scrolling update including snippets of the most recent post. This, of course, puts my theory back into its place about the reduction in posts. Maybe no one likes me anymore?

I forgot that I also added these two to the blog roll:
Wall Advantage - ASL (Advanced Squad Leader)
A Wargaming Miscellany - Involved in imagi-nations, SCW and ancients, and a cool writing style.

Hits return to 'normal'?

Over the past week and a bit a lot of wargamer blogs reported a large 'spike' in the number of hits they were receiving. Although not as big a spike as some, this site experienced that. Numerous theories for why this occurred were washing around the comments pages of those that mentioned it.

Over the last two days, albeit two days when I haven't posted, the number of visits to this blog suddenly dropped back to their pre-spike levels. I'll see if it's related to lack of posting fairly shortly...

I wasn't gonna post on this subject (too many posts on posting makes for a dull read) but thought I'd mention it as it appears no one else has. I'll post on what I was originally going to shortly...

Monday, June 13, 2011

On blogging, and some renovations

I recently returned to active blogging after two years' of 'survival posting'. On my return my blog was much the same, but the world in which it lived had sure changed!* For example, there was a new tab on the 'blogger' dashboard interface called 'stats'. As google is collecting the information anyway, I see it as a good thing that they are sharing some of it with me. Very interesting. So I looked at my stats in between postings...

Eventually I found that a significant source of traffic for the Adelaide Gamer was coming from a Blogger site called "wargamesblogs". I went and had a look, to find it going under the name of 'Blogs of War', a perpetually updating list of the posting activity of a sizeable portion of the wargaming blogosphere. It has over a thousand blogs listing on its updating scroll. Treasure indeed! So I added it to my list of favoured sites and, inspired by the many wonderful blogs I had seen, returned to my dashboard page to look at what else had changed in the years of my virtual inactivity in the scene.

As far as this blog goes, some of the results of my investigations are evident in the design of this page.

Previously, I had featured links to gaming sites, and a set of static links to blogs I followed. I did it this way for a purpose, linking to sites of activity in the 'real' virtual gaming community ahead of what I saw as 'pushing' myself or other individuals. This was my way of being a wargaming community activist.

In the two years I'd been gone, the online gamer community had exploded in size, hiving off into multiple parallel communities that blogged in ever increasing numbers about more and more things they had in common. Fascinating. Something had hit critical mass and the community was now definitely maturing (I have seen the same thing happening elsewhere on the blogosphere of recent times) into something that was functionally 'new'.

Which meant my place within that community was also changing. Now, it is individuals and the links between them which are the constituent things (rather than just our shared interests), the connections are developing around all of us as individual nodes on the network, rather than as mere feeders to the 'activity sector'. We are now a part of the wargaming world, as a blogging community, as a 'player' as well as an abstract phenomena (eg. a 'market').

So, to cut a long story short (haha), I renovated the page design of this blog. I have put my profile at the top so people can see who I am. I also changed the content of my profile to reflect my blogging soul more accurately than what was there (from another age, I started this in 2004).

I elevated the scrolling 'other blogs I read' updater** to just beneath my profile, both to (1) share out the traffic that comes my way from google searches etc (I have several posts that rank fairly high on some reasonably 'popular' search expressions), and (2), make it easy for me to see and access (I find that Adelaide Gamer is becoming practically my 'home page' these days).

I inserted a small section of 'my handy links'*** between profile and blogscroll to catch those sites that fit the definition of frequent use and not a blog (even though 'blogs of war' technically is a blog).

I kept my archive available, immediately beneath the scroller.

I have kept my other collections of links (some of which are now inactive, I suspect) beneath the 'active' parts of the margin. I will have to think about what other sets and sources of information I want to include on my page before I decide what to do with them. For instance, the concept of stand alone 'pages' intrigues me, and blogger has added it as another feature to its growing palette.

What interesting times we live in!

_______________


*The world is always changing. Here's my Adelaide Gamer Brief History of the Blogosphere.

1993 - the first Weblog (though not yet named as such), created by an I.T. student, the year the 'web' is born.
1999 - The term 'blog' is coined, 23 'blogs' in existence (?), Blogger starts.
2002 - 1 million blogs in existence.
2004 - 3 million blogs in existence, Adelaide Gamer is born.
2005 - 50+ million blogs in existence.
2007 - I notice a new wave of gamer blogs
2011 - ?

** To the old few I have added several which I have come across since discovering the Blogs of War:

The Man Cave - aussie gamer with dark ages passion.
Victoria's Boys in Red - weird and alternate wargaming genres.
Warfare and Wargaming - representative entrant for Mitch Williamson's sites (see here).
The Nothelm Chronicle - nice dark ages modeling and gaming theme.
Emporer vs Elector - well trafficked member of the imagi-nations worlds. I don't know much about it, but I like what I see happening in the background of the wargames.

***The links I include on this select list include:
Renaissance Kingdoms
Blogs of War
The Blitz

Saturday, June 11, 2011

WoT? Whoops!

World of Tanks was recently recommended me by a friend. I had recently also been reading about it (on one of Mitch Williamson's sites, can't remember which), after hearing of it for a couple months (in a Renaissance tavern!). So, as I occasionally do when the gods of synchronicity roll a double, I went to have a look at this free-to-play online MMO. Not much luck.

The download of the client onto my machine required 1.8 Gb so it took a couple hours to get ready. Installation took awhile also. Right at the end of the process (just before it asked if I want a desktop icon) a windows message flashed up on screen telling me that the program's needs exceeded my system's capability and that the installation was thus aborted.

I'm not used to seeing messages like that, so went to the FAQ on the forums. System Requirements: 2 Gb RAM. Check my system specs: 1GB RAM. No dice. How sad. I haven't been so disappointed since I found out that Conan Online wanted my credit card number after downloading the 4Gb client ('play for free' promotion (for which I'd bought a magazine I normally wouldn't, all because I dig R.E.Howard))*.

At one level, WoT appears to be a pretty standard shootemup, (excepting the premise that you are a (upgradeable) tank amongst other tanks rather than a psychotic killer amongst other psychos). It operates the way a lot of games do these days, with a free player able to grind their way forward just at a slower rate to payers. You can join a platoon, even a clan. There are clan wars.

This is where it gets interesting, as there is another 'level' of game set on a provincialised map of europe, with warring clans struggling for world conquest by taking over one province at a time via a formalised 'tournament style' scheduling of battles. This in turn creates a long term persistent 'story arc', and opens up a whole 'Risk' style of strategic meaning to interclan battles, with a bunch of live players rather than lifeless drones as one's opponents in tactics as well as strategy. And that, to me, was and is interesting.

Alas, I'll just have to read/hear about it as I'm not planning to upgrade my RAM anytime soon.

* Over at the Blog that Time Forgot, Big Al is in Howard Country. He's made the trip to the grave. Reading that, I had to work in a Howard allusion somehow for the link! Also ... if I find the link for Mitch's article on WoT, I'll let you know.

Saturday, March 06, 2010

Ubergeek

I've just added Lair of the Ubergeek to my blogroll. Great miniatures wargaming site by a dude with a sense of humour. Terrain, models, after action reports, nice photos, enough personal posts to humanise the author, and not too highly stressed.

While I'm praising blogs, check these cartoons out at Iron Mitten, 'Judgement Day' and 'Brits Abroad.' Excellent work!

Saturday, June 27, 2009

The week that was


IL2 Campaign - RAAF, 1942 New Guinea, P40E


I have flown my third mission over Moresby. I actually played it most nights, having up to three attempts at the mission per night. The situation is that a small flight of 4 x P40s (Kittyhawks) take off as their airfield is bombed by about 20 Japanese level bombers escorted by a flight of fighters. My plane was being shot out from under me or I was crashlanding with a damaged plane. I kept replaying it until I managed to at least land my damaged plane in one piece before progressing to the next mission. I occasionally got shots on target but didn't succeed in shooting one of the bombers down before I made my forced landing.

Renaissance Kingdoms

General Dracmuller spent several hours per day in the process of rebuilding the Galloway Regiment. He has appointed the necessary skeleton of staff, issued basic standing orders, planned and got underway a major regimental peacetime maneuver - 'Operation Drummore'. You will hear more of this as it unfolds. Otherwise, just the usual puttering around my various scottish haunts and at least an hour a night spent in a pub chatting and encouraging town activity.

Blog Roll Blog Posts of Note

DM as alchemist, neat summary.
Quiet times, social occasions and the rhythm of Dwimmermount.
John gets excited about Claymore '09.
Another DMG is sighted in cyberspace.

I don't know if it is just me but there seems to be a bit of a sense of community developing within the small part of the gaming blogosphere which I frequent. Hard to put a finger on it exactly, but seems to be something changing...

Wednesday, June 17, 2009

Go!


When I started this blog I had recently been given a Go set for xmas, or my birthday, or whatever. Full of expectations I eagerly awaited playing games of Go against all and sundry. To date, however, almost nothing. But the game has never yet released its hold on my imagination.

To me, Go is the epitome of a strategic contest boiled down to an abstract game form. And it is deliciously simple. Rather than try and write an introduction to it I've stayed clear of it on this blog.

And now I read this post on Tabletop, and think the whole presentation of the blog as well as its content (an examination of those 'gamey games' for 6-600 year olds) is worth a plug. Beautiful blog and a guide to get you go-ing.

Monday, June 08, 2009

Grognardia Blog

I've added Grognardia to my blog roll. It is a kind of musing appreciation of the classic swords and sorcery cut and thrust style of adventurous RPGs, replete with philosophical musings about what makes this special type of game so much fun and so rare in the washout of middle classed commerce and morality that has overtaken so much of popular culture. Well worth a bit of a look if you're into this sort of thing.

Sunday, October 21, 2007

The Hut and Hearth of MacTavish - RK20

My work on behalf of the Renaissance Kingdoms Scottish clan of MacTavish has continued apace. It has paid some dividend, with eight kin now claiming the name MacTavish as their own.

Two of us first required release from other clans, the MacDonalds and the Wallaces. This was achieved after discussions with those clan's respective clan leaders.

As soon as I had the minimum of 6 clan members I set off for Highlands Hall to talk to an administrator there about what happens next. 'Seer' confirmed that we needs wait until November 1 when the Court of Lyons will bestow the status of 'Founding Clan' upon us if we have a minimum of 6 members on that day. It is only then, also, that we will receive a right to a private Clan MacTavish subforum.

Clan MacTavish has members in two of Galloway's four towns. I will hopefully be heading off this week to the Village of Wigtown for a couple days in order to trace members from the Wigtown branch of the family. I will see if I can arrange an escort from the Galloway Regiment when I do this as I would fear losing my belongings to robbers otherwise (haven't heard much of their activity recently, but know that they're around).

Hut and Hearth - two new blogs!

In-game, I have had Clan MacTavish set themselves up outside Highlands Hall in an old hut (The Mactavish's Hut) to await the Great Gathering of the Clans. The Hut exists in Cyberspace in the form of a blog, publicly accessable. I have let all clan members and invitees know how to find it, as well as Seer of Lyons Hall, Alexmac of Clan MacDonald and my friend Rubyfox the weaver.

In the absence of a private subforum where we can conduct group deliberations of clan business in private, I have also set up a 'back room' within the Hut which I have called MacTavish Hearth. It is another blog, but this one has restricted access. I'd like to see other MacTavishes get access to it, all they need do is ask.

In MacTavish's Hut is posted news etc which will be of interest to all clans, it is a 'general interest' place where I must assume those who might be hostile to MacTavish will also have access. I am posting in the Hearth as well at present, even though I haven't yet been able to grant access to another this is still valuable as it will become an 'archive' of clan history and news.

These two new blogs have seen my blogger repertoire increase. They both incorporate pictures in their heading and sidebar, play music (each has its own opening bagpipe tune), and the Hearth is a group blog. I have done none of these things before and have enjoyed the result.

You can visit MacTavish's Hut here.

Friday, September 21, 2007

If WW2 were an mmporg ...

I came across this post at 4 guys at viewpoint while surfing recently.

Very funny I think, poking a finger in the eye of the bottom end of mmporgers as it passes.

I first found a link here at techrepublic.

And a night later I found an even fuller version of it here in the great big Wiki Uncyclopedea. Seriously funny shit if you have a bit of history knowledge and can relate to the lingo and style of chat in the big multi players out there. Apparently the first version of it was anonyously created and emailed to selected tech heads over a couple of years ago and it has been replicating and transmorgifying itself in cyberspace ever since.

If you've come across it elsewhere, let me know so I can add another link to this collection.

I guess this is what you'd call a 'meme'.

Sunday, August 19, 2007

Blog Index

Beneath is a list of the categories ('tags') I have used to index my blog. Click on the link to display all posts with that tag. This list is a work in progress and will be updated accordingly. I will put a link to this post on my sidebar to the left.

Anthropology
Computer Games
East Front II

Eurogames
Game Sessions
Gaming

IL 2 Sturmovik
Medieval Diplomacy
Miniatures
Modeling
My Gaming History

Off Topic
Ogame
Online
Painting

Real Life
Rennaisance Kingdoms
Review
Rome
Sport

Tech
Terrain
Tribal Nations

Monday, August 13, 2007

Tale of the bung VDU

I have been out of action with the computer I use for blogging (and gaming [gulp]) for about 24 hr because the widescreen monitor crapped out on us and it took about that long to get replacement in place. Needless to say, no retailer selling faulty merchandise stood much of a chance against the 'Lead Negotiator'.

It's a minorly interesting tale in itself, that of the bung vdu.

I had finally managed to have about three hours free with no likelihood of interuption on sunday evening. I sat down and got onto hyperlobby before chosing my poison. The screen seemed to ratchet up in brightness. I didn't think anything of it. Then it did it again. About a minute later it went blank. Not good.

Like the well trained geek-illiterati--but-knows-it that I am, I checked all the connections, checked with other users of the machine whether they'd changed settings or had any anomalies. They hadn't, and all the connections were okay. Puzzled I switched screen off, then on again. Clear picture - no problems. My eyes no doubt gleamed with the light of hope.

Alas! About two minutes later, the brighten, brighten, blank out phenomena repeated itself. This time I go to our older computer, access the manual etc on the disk that came with the vdu. No answers there. I check forums online. No luck there. I'm not impressed.

I switch the monitor off and on again. Again, the screen goes active for a couple minutes. Goes blank. Hope begins to sink. I idly sit there switching things off and on again, booting and rebooting, disconnecting and connecting, until all hope is dead.

Now is time to see whether problem is with screen or computer. Maybe it's the legendary 'driver' that all geeks refer to when things break down. I put the suspect vdu onto our older computer. The screen goes blank. It is definitely the screen which is the cause of my sadness.

Now we have had it replaced. The resident geek where I work (like, manage computer systems of hundreds of users across the state type geek) was highly puzzled. As were those at the store where we bought the screen (some 'computer wharehouse/recycle store' near corner Payneham Rd and Steven Tce, if you know Adelaide). To their credit, they replaced it with another. I note that this screen, while having same model number, had different but similar packaging, user booklet, chords. Wonder why?

Anyway, I'm happier now.