Saturday, August 25, 2007

Ogame Update 6

As of this morning, I am ranked 3934 with 268 points. My upper and lower cohorts continue to expand (503 and 291 players respectively). The main significance of this statistic (beyond any potential ego factor) lies in the increasing number of players in the cohorts who I can both attack and be attacked by. In the earliest days of my stellar adventure I would have to travel a long way (way beyond my ability) to located a world occupied by an active player who was potentially an opponent (they must be no more than five times or no less than one fifth my point total to fit the bill (as long as I am under 5000 pts)). Thus the scope for interactivity and engagement increases as I progress. And also the risks.

Till now I have been able to ignore potential opponents because our still low point totals mean that we don't really have the capacity for fleet destroying activity. That is beginning to change now, as players above me will certainly have the ability to destroy my fleets, swarm over my defences and plunder my hoarded resources.

I suspect the only way to save my resources is to spend them on-planet (buildings, research). This is because opponents, while they can destroy your fleet and steal your resources, cannot degrade your on-planet development. Thus, they can only hold you down, not kill you.


Building Development: Met 13 - Cry 8 - Deut 8 - Solar 13 - Fusion 3 - Rob 5 - Ship 4 - Res 4. I am not showing my research levels etc nor noting stages of major technological development at this point. That is because, at this time, that would be to potentially give away information to opponents that they wouldn't otherwise be able to get. Eventually I will be able to cover this aspect of the game on this blog because I will be able to safely assume that espionage is being conducted against myself.

Notable moments: Raiding, fleet destruction, arms race. Gazetteer, espionage probes, fusion power mgt.

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