I am thinking of some rule modifications (after a hiatus of over a month from thinking of such things) for my 6mm SCW rules. Firstly, simplify written text - to something I won't feel a need to explain when it gets put up on the web for the public to access. Secondly, alter a few of the mechanics, and their limitations, to more reflect what I want to draw out of the SCW.
Examples of the later include, adding limitations to who can combine with who into a fire group. For example, small arms can't support MGs, though MGs can support small arms, similarly with armoured vehicles and ordinance, and these weapons able to support any number of attacks - the point of this being to make support weapons be used more as such. Similarly, I am thinking of making it a bit difficult for units from different formations, nationalities and troop types to combine into groups - reflecting command and control difficulties of the war.
Related to this last, I am thinking of a way that will enable a bit more continuity of command mobility without removing entirely the quandaries my present system of command points imposes upon play.
I also want to make artillery a bit more of an area affect weapon, with barrages in a boxed area rather than the present blast radius (circular).
Finally, I also want to look at the interaction between my Unit sizes and the limit on the number of supporting fire elements that can increase an element's attack percentages.
I did think of changing the single dice theory of rolling to a standard 'two dice' roll, but on reflection I think I like the straight line probability of the later as opposed to the bell curve of the former. It makes dice modifiers a bit easier to quantify.
In terms of painting, I am painting my Condor units up - 5 Pz Is, 1 Pz II, 1 T 26, 2 light trucks, kubelwagen up in a 'panzer grey' (with 'dark brown' camo striping on the AFVs). I have done all of the grey and brown, it is now down to doing the detail (tracks, tyres, canvas, guns, people).
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