Monday, May 30, 2011

WOW - online grind by real life slaves

You might guess from my past posts that I'm not into the style of online gaming exemplified by World Of Warcraft, Lord Of The Rings Online, Guildwars, etc. You'd be right. But that doesn't mean I'm not interested in them (in a sociological kinda way). Especially when I come across news items like this, reporting on a disturbing practice developed by chinese prison guards who make a nice little bit on the side by forcing their charges to 'play' at such games as WOW, generate ingame credits, and then sell these credits to consumers for real currency which they then pocket. Yet another example of how the intersection of online games with real life can lead to serious problems. It's not all glitz.

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